Author: | Fd030501, Deji, DK, Junior Djjr, LINK, Wesser, and several other great modders. Website | Email |
Date: | 13.01.2017 |
Downloads: | 41648 | Statistics |
Filesize: | 5.396 MB |
Rating: | 8.88 based on 16 votes |
This mod will make traffic, air traffic and water traffic realistic (mod isn't completely mine).
SORRY FOR NOT UPLOADING IN A LONG TIME. I'LL UPLOAD MODS LESS OFTEN, I'M GETTING BUSIER AND LAZIER, THAT'S WHY THERE IS NO SCREENSHOTS THIS TIME :/
Please, If you have problems, contact me so that I can help (create a gtainside account if you don't have one!)
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Features:
- Highly customizable (INI file).
- Controlled spawning : you define place and time for every vehicle in the list.
- Trailer + Truck support.
- Emergency service vehicles support (including customized cop cars).
- Planes, Helicopters, Boats utility vehicles and Buses support (via routed paths ).
- A built in natural Handling for both, player and traffic cars.
- Driving management (less craziness in traffic).
- Traffic spawning control (less repetition, better balancing).
- Automatic density control for cars.
- Active airports.
- Several secondary features complete the mod functionality.
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ATTENTION!, don't use other handlings or traffic mods, your game might crash. If you have installed one of my previous "remastered traffic" mod series, delete the following files:
- Truck and trailers.cs / T_TRAIL_for_SA_MAP.cs
- Traffic density.cs and .txt
- Cars Divert - Front Of You.DJJR, Cars Divert (Junior_Djjr).cs and Cars Divert.ini (only if it causes problems)
- Real Traffic Fix (Junior_Djjr).cs and Real Traffic Fix.ini (only if it causes problems)
- $fastman92limitAdjuster.asi, DllTricks.dll, fastman92limitAdjuster_GTASA.ini and zlib1.dll (only if it causes problems)
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Known Bugs:
* Some small AI bugs.
* Bad car spawnings (rare).
* Tell me if you find other bugs.
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Sorry for my English, and If you have questions or problems, tell me in the comments in gtainside please.
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Thanks To developers!
- Fd030501 for all modified files.
- Deji, DK, Junior Djjr, LINK, Wesser, and several other great modders for the original files.
Are you the owner of this mod? If someone has stolen your work, you can make a request for removing this mod.
this mod is great but the forced handling change is completely unacceptable
It changes my handling config. how do i fix it?
Uhm, This Might Be A Dumb Question But Uh..
. Dose It Work On Android?
@Official_CSxYT Haha, it's fine, I'll try to do it soon. I totally can understand, I'm in the same situation so yes it can take a while. Ah, thanks, I pretty much learned from curiosity and now it's pretty easy to do, just tedious work haha. You're welcome! have a nice day or night too!
@fd030501
I appreciate it, and I don't mean to sound lazy but I might just wait for your release because I have fallen behind in school and need to shift myself into gear. Besides, I trust someone like you that has more experience with the vehicles model I.D's, it would take me a while. I wish you luck and that you don't get a headache from it. Thanks for responding because like you said most publishers/creators don't. Have a good day/night.
@Official_CSxYT I don't think it cools down unless you take it to a gas station or to your garage. Also, the overheating is related to the car's health. Overheating means it can explode after a while, especially if your car loses more health.
No, The brakes are not connected to it. I think it's just a bug. But with the mixsets, you can deactivate that option. I don't think it does, maybe it's just the mixsets mod that I have, which is related to this mod.
Well, the whole mod would crash your game but you can take the .dat files and the cleo mods to your game. The problem is with the limit adjuster. If you know how to fix it, then yes. Maybe if you install it with the Project 2DFX mod then it would work. But yee, I wouldn't recommend you to install it if you're new to installing mods and don't know how the game files work.
Yes, there is, I'm even planning on doing another fresh version of realistic traffic but it might take a while. The main things that control traffic are three files, cargrp.dat, popcyle.dat, and vehicles.ide. Cargrp.dat controls the types of cars that spawn in different groups (like rich cars, poor cars, etc.), popcylce.dat controls how many cars spawn at different times and what type of car groups spawn in different zones (like "poor cars" and "industrial vehicles" spawning in business areas), and vehicles.ide controls the frequency of every car that spawns in traffic. If you know how to edit these files, you can make your own traffic mod basically. You just need a notepad to open the files and edit them xD
So yee, you can make your own traffic mod or just wait for my mod to be released. For the air traffic, that would need to be added with a cleo mod (I don't know how to make them) and same with the trucks and trailer mod. I honestly recommend you to install them separately. Just look up for air traffic mods and then trucks and trailers. The truck and trailer mod is actually in the link I gave you too, separate from the traffic and travel mod.
Anyways, you're welcome, I always try to respond and not be like normal people that ignore comments haha.
@fd030501
1) Will it cool down enough to eventually take off to drive there? And is the overheating meant to make the brakes activate without pressing S or just prevent you from accelerating? Because immediately after jacking the civilian car is started to break after I hate about 20 mph. (Does this problem persist in the latest version?)
2) I was thinking about using your "Remastered Realistic Traffic mod V3 (Small fix)" For the traffic benefits. Recommend or no?
Is there a way to only keep the realistic car spawns (Like buses spawning in Ganton), airports being resurrected, and have trucks+trailer spawns? Nonetheless I appreciate the fast feedback and me numbering my comment like a moron because I got distracted (3,1,2,2,3)
@Official_CSxYT
1) It's not a bug, it's intended to be like that (you can deactivate it in the .ini file). The slow acceleration is supposed to mimic realistic acceleration and the slowing down is just the engine overheating. To stop the overheating you have to go to a gas station and put your car near the fuel pump and honk. That will reset your car's engine temperature.
2) Same with acceleration. I don't like it either, I think it's way too slow.
2) I had that happen to me as well. I'm not sure if it's a bug or just intended to be like that. I would recommend you to install mixsets to turn that option off. It's just to simulate the reverse in racing games. I believe you have to press a key to change it to drive or reverse (like in real life).
3) I'm not sure about that. I know that in the vanilla game, you can't exit your vehicle sometimes when someone or something else is pushing it.
It's ok, I did too, it's not the best unfortunately. This an old version tho, there's a newer version but it still has some flaws. The main thing I don't like about the new version is that the normal speed of other drivers is still slow and sometimes there's no traffic at all, cars stop spawning. The best thing of this mod in my opinion is the truck with trailer spawning and the functional airports but the car traffic isn't good (by the way, I'm not the creator, just publisher).
Anyways, here's the link for the official site:
https://gtaforums.com/topic/868501-sa-traffic-travel/
There would be updates published here.
I have 3 bugs and/or glitches to report.
1) I will hijack a random civilian vehicle and it will accelerate really slowly, and sometimes it will steadily decrease in speed after 20 seconds of driving.
2) The cars reverse is mega slow, as if I put my riding lawn mower in the lowest speed setting
2) This one branches off the old one, after halting and coming to a complete stop, the car will proceed to reverse with the W key, and drive forward but continuously brake after half a second with S.
3) After 1/2 happen, I can't leave the vehicle, or get pulled out by an attacker/carjacker.
I will be uninstalling this mod until further contact. This is a great mod on paper, and my favorite. But in practice, I've found a lot of flaws and I hope they get replicated or touched up.
6/10 for now, good mod
i liked this mod, but something missing that make the game more realistic, its realistic reaction of car crash like the ped when his car get crashed he get out from the car
@Jaydee43 There's probably an incompatibility with the mod. Maybe one of the other mods you have is incompatible with this one.
I put this mod on and crashes my game after a few minutes
@MoRoC It means do not load or change this, ignore this.
@HermeSSentinuS Oh so it just crashes on that mission? If so, try downloading an updated Newopcodes or just take of the mod, pass the mission and put the mod again if you want.
The "newOpcodes.cleo" file is required for this modification to work. When we put this file in the "CLEO" directory, the game is crashing.
When CJ answers the incoming call, the game is crash. When I remove the modification, the crashing issue is not appear.
BTW: Mission is Cesar Drug Deal
@fd030501 Thanks man keep the awesomness
@reix Heh, thanks man. Just remember not all the credit goes for me. Most mods aren't mine xD
Oh, you have to disable soft traffic, that's it x3
It should appear but not much. If you wanted this mod just for the vehicle and trailer feature, I would recommend you to install this one instead, that just focuses in that and actually ads tow trucks towing cars:
http://www.mixmods.com.br/2015/11/trucks-trailers-veiculos-puxando.html
It's in Portuguese but you can translate the page. Download the Classic version 2.2. It has less bugs and I recommended. If you install this mod, uninstall the one you have to avoid incompatibility issues.
Thanks for asking. If there's other problems or questions you have, I'm here to help
@fd030501@fd030501 Hi there! Huge effort on this mod! And i found out about a lot of mods that you have done! Way to go bud! Awesome things really.
I have just one question: The traffic acceleration is reeeeally slow, even when I am driving it, which is really annoying, reeallly annoying.. I have disabled the gtaiv like handling mod (set the parameter to 0) but apparently the handling is still changed, the cars does not float like when the parameter is set to 1, but the acceleration is slow af, and every car can barely do 110 km/h ... Is there any way i can fix this?
(and no, its not any mod, cuz i removed all my other mods and let just the traffic mod, and the issue is still there).
I am looking forward for your reply, thank you very much!
Edit: OH, and another thing, i never see tow trucks hanging cars as they cargo?