Author: | ZIMMER Website |
Date: | 06.07.2019 |
Downloads: | 72791 | Statistics |
Filesize: | 7.188 MB |
Rating: | 9.87 based on 15 votes |
Zimmer's Graphics Enhancement 2.5 - by ZIMMER.
PLEASE BACKUP YOUR GAME BEFORE INSTALLING THIS MOD.
* Update (09.02.2020)
Changelog:
- Hybrid Bokeh Depth of Field
- Completely rewritten postprocessing for vibrant and natural colors
- Changed timecyc.dat
- Reassembled shaders in the common folder
- Completely rewritten effect.txt
- New gaussian bloom
- Fixed and improved GodRays
- New lens flares
This was tested only on patches: GTA IV 1.0.7.0 and EFLC 1.1.2.0. In the future I will possibly add more supported patches. Just wait.
Copyright : ZIMMER, Ice La Glace, Boris Vorontsov
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hello i installed this mod and i like it very much but i have a problem. in the game the distance distance distance looks blurred 10 metres away is blurred as we get closer to that distance it gets clearer. can i adjust this? if so how?
after making this mod, buildings or textures look dementia when they are far away, I just want to fix this, which file of the mod should I check?
Ah you are using random plates mod right?
Very High Reshade Textures
@arietjandracheck out my comment on the NLG ENB 3.1 Remastered page,I have solve the problem with no flie replacement but a few lines of code.
@ZIMMER000 @nana_9x
Finally got it fixed, i was using dsound.dll and changed it to xliveless.
But still i prefer to play with dsound.dll installed, everything is perfect except the night sky Flickering.
I don't know if it's related, when i played with xliveless As Cattleprodsodomy mentioned below, it was super bright especially the car headlights. During night time, it is darker compared to dsound.dll, and it got me into another problems lamps and vehicles lights are flickering.
@arietjandra
Email me on Facebook. I will try to help you.
any solution?Quote: arietjandra
One thing that bothers me is the night time, the sky looks pixelated for some reasons it changes every hour, depending on the time and camera angle.
I've tried without any mods, base GTA IV Patch 1.0.7.0 and it appears the same.
other than that, everything is good.
https://imgur.com/Gzi7SyQ
https://imgur.com/BLTYu4S
https://imgur.com/XKKOIvA
If anyone has a solution that would be great!
One thing that bothers me is the night time, the sky looks pixelated for some reasons it changes every hour, depending on the time and camera angle.
I've tried without any mods, base GTA IV Patch 1.0.7.0 and it appears the same.
other than that, everything is good.
https://imgur.com/Gzi7SyQ
https://imgur.com/BLTYu4S
https://imgur.com/XKKOIvA
If anyone has a solution that would be great!
The comment has been deleted
the game looks beautiful but i have an issue where the night sky looks like static i dont know why or how to fix it
Best enb ever since your last NLG enb for me,only problem for me is that the bloom is a bit of overpowered,yet I can change it myself tho,thanks for this nice enb.
@Cattleprodsodomy
Can you take screenshots of your problem?
@ZIMMER000 Ok I found another weird problem.
I turned off god rays in the enbshaders.txt. But then in game, the lighting is all screwed up, super bright light sources/reflection everywhere regardless of indoor and outdoor. It doesn't change from cutscenes or loading savegame or restarting game. I turned it back on in the txt, and now all the lighting works fine. I have the god rays on lowest quality, seems to have alleviated some fps well enough. I like the god rays anyway.
@ZIMMER000 cool i'll try that. i also turned off ambient occlusion in enbseries.ini
Also, I came across a couple problems:
Sun reflection off of road and other surfaces is inconsistent. Sometimes it will get very bright and washed out almost as if there's snow/sand everywhere. Then it usually changes back after indoor cutscenes or savegame load. Also the orangey hue for morning and evening goes away sometimes and it looks like 2pm light when it's 7pm, even when not involving cutscenes/loads, just driving around in shadowed areas for a while and coming out can change it.
There is also a problem with most of the traffic lights. Some of them are fine and clear from a distance, but for the rest, you can't tell whether it's red, yellow, or green until you're right up on it. It looks like a matte, opaque texture on each light lens, with a small ring around the texture that is lit (as if from behind the lens textures) but you can't see it until you're almost under the light.
@Cattleprodsodomy
Turn off GodRays. This takes a lot of FPS.
Hey this looks great and works better than icenhancer 3.
However my frames are shitty.
I turned off DOF, Noise, and lowered motion blur. Definite frame improvement but still a little slow.
I see a few other settings in enbshaders.txt I'm confused about:
Bloom, default is at 1...what are range of settings?
Lens dirt, same question
Does post-process secton affect fps and what is setting range?
Thanks
@ZIMMER000Thanks for reply ! I'll check it out and try to figure it out myself....
@BigbaFrost
Yes, it can be used in iCEnhancer 3.0.
tested really good and just like a improved version of your old NLG ENB,I can see the same styles in it.btw,the ingame DOF is really amazing and I wonder if it can be used to the iCEnhancer 3.0 as well(since the default DOF in the ice3.0 doesnt work for me at all....)